![]() ![]() So eventually a lot of wins pile up, but winning doesn't add a lot of points that way. Even if it technically now has to get you a match that you would propably lose so your W/L drops. Then it just has to throw somebody worse than that at you. ![]() Let's say you are top 50 Allies and nobody with a score above you from the Axis leaderboard is currently playing the game. Also consider that you are ranked against your faction comrades, but go up against those of a different leaderboard. The new Faction Player Sets now include all of the components to add an additional. Carefully select your commander and your heavy tanks as they offer a different style to meet your needs to defeat anything your opponent may field. ![]() The fact that the system tries to get your W/L to 50% counts for very little, if it's just unable to find anyone that would help to achieve that goal. Focus on maintaining critical areas and slowly build up your forces to force your opponent into futile aggression. A loss or win could count a lot or very little towards your resulting rank after the match. That means if it puts you in an uneven match, it calculates the resulting scores based on this imbalance. How many times do you see people complain about uneven matches? How many complaints about matchmaking as a whole are on here? Who many about droppers, leavers, afk and even teamkillers? The system doesn't care how or why you lost, it just does the math anyways. It seems a bit unfair otherwise being matched with players with higher W/L ratios. Originally posted by DMS:Does that explain why my elo with a win loss at 39% in one faction equals the same win loss of around 55% vs okw for the exact same elo in teams ? ![]()
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